A/B Testing has spent years quietly gaining an audience; now it’s gaining a bigger stage. Alongside our flagship titles – Customer Centricity, Startup Game, and OPEQ, A/B Testing is the newest addition to the Learning Lab’s lineup on HBI’s Marketplace. This dynamic simulation introduces the impact of machine learning on product development and marketing.
In 2021, Wharton Interactive built this sim in collaboration with Kartik Hosanagar, the John C. Hower Professor of Technology and Digital Business and a Professor of Marketing at The Wharton School of the University of Pennsylvania, and Alex Miller, a full-stack scientist and engineer with expertise in applied statistics, A/B testing, causal inference, and machine learning.
Though Wharton Interactive closed in 2025, the interest in A/B Testing never wavered. This simulation was built on the principles of experimentation that now drive product decisions at every major tech company. It became clear from a continuous stream of usage requests from educators here in Philadelphia and as far away as Delhi that rehoming A/B Testing within the Learning Lab’s portfolio was a top priority.
Through a rekindled partnership with HBI, we’re excited to offer A/B Testing as our first new title on their platform in over a decade.
The A/B Testing Simulation teaches users how to design, run, and interpret randomized experiments to guide data-driven product and marketing decisions. Set in an e-commerce environment, players act as Nano’s Director of eCommerce as they test website components to increase smartphone sales while balancing the trade-off between acting quickly on limited data and gathering more information for greater accuracy.
Through practice and competitive tournament modes, players experience how A/B testing applies to real-world business strategy without requiring advanced statistics. The simulation emphasizes practical experimentation over traditional hypothesis testing and shows how machine learning methods tackle similar optimization challenges, ultimately building players’ intuition for evidence-based decision-making and the value of fostering a culture of experimentation.
We’ve been quiet, but we’ve been cooking! As the Learning Lab enters a new era of development, you can expect to see an influx of new titles become available. Whether that’s brand new Wharton-exclusive sims or new releases for worldwide use, we’re excited to share what we believe is the future of the classroom experience in our ever-evolving educational landscape.
Curious to see A/B Testing in action? Add the simulation to your coursepack through HBI’s marketplace and give it a go! Want to use the simulation in your Wharton classroom? Contact us learninglab@wharton.upenn.edu.




Surfing along the crest of this radical wave of new technologies is augmented reality (AR). Sometimes referred to as “blended reality,” it allows users to experience the real world, printed text, or even a classroom lesson with an overlay of additional 3D data content, amplifying access to instant information and bringing it to life; in turn, bringing thrilling new opportunities for experiential education.
Many students learn best when they’re able to access visual rather than verbal information. Whereas classroom materials that integrate visuals might include presentation slides, textbooks, handouts and the like, AR takes visuals to the next level. 

If you’ve ever sat through one of Wharton marketing professor Peter Fader’s highly engaging